Correct Super Power Dashboard

Fire is not being redesigned. Her approved anime form stays. The correction is only for the brief more-realistic/plastic insert: mature young-adult, not child-coded.

Anime Fire preservedMature insert style lockRight-to-left green superBlue launches left/backSame rooftop geographyNo juvenile Fire

@Image1 — exact start frame

Exact previous rooftop start frame

Use as 0:00 composition: same wet roof, AC units, hazard lines, Blue left/center-left, Fire right/center-right.

@Image2 — mature realism style lock only

Mature semi-realistic young adult style reference

This does not replace anime Fire. It only prevents the insert from becoming a child: longer face, defined nose, sharper jaw, almond eyes, cinematic skin/light.

@Image3 — vector choreography board

Vector choreography board for super power launch

Motion-only guide: Fire stays right, power travels right-to-left, Blue cracks guard and launches left/back. No conflicting character redraw.

Preserve / Change Lock

  • KEEP: Fire's approved anime identity for the main clip.
  • KEEP: rooftop geography and exact start frame.
  • CHANGE: only the realism/plastic insert maturity level.
  • BAN: child face, round/moe proportions, monster Fire, live-action texture, new outfit, new weapon.

Why this fixes the miss

The prior issue was not anime Fire. It was the more-realistic insert reading juvenile. This dashboard separates character continuity from style maturity so Seedance does not treat the correction as a full Fire redesign.

Seedance Prompt

@Image1 = START FRAME: exact previous rainy rooftop frame. Blue Razz is left/center-left recovering low on the wet roof. Fire Watermelon is right/center-right in her approved anime form, planted in her current stance with green energy already building. Preserve AC units, railing, yellow hazard lines, puddles, reflections, neon skyline, and storm sky.
@Image2 = MATURE REALISM STYLE LOCK: use only for the brief close-up insert. It defines young-adult semi-real/stylized 3D maturity: 18–22, longer face, defined nose bridge, sharper jaw, almond dangerous eyes, cinematic skin/rim light. Do not copy watermelon hair or outfit from this image.
@Image3 = VECTOR CHOREOGRAPHY BOARD: use for motion only: Fire right, Blue left, green force travels right-to-left, Blue launches left/back, same rooftop geography.

STYLE: main clip is high-end cyberpunk anime. Fire's approved anime design is preserved. The only realism/plastic moment is a short stylized insert of Fire's power charging; that insert must look mature young-adult, never child/moe/juvenile. No live action, no cosplay, no monster Fire.

CAMERA: one continuous side-view fight line. Start wide matching @Image1. Push into Fire's mature stylized close-up only during the charge. Pull back to the same wide side-view for release, impact, and launch. No orbit, no side swap, no new location.

TIMELINE — 6s SUPER POWER LAUNCH
0:00-0:50: Match @Image1. Blue left/center-left finishing recovery; Fire right/center-right planted. Existing green energy rotates above/around Fire's right side.
0:50-1:30: Fire plants both boots into puddles and twists her torso clockwise. Green energy tightens down her shoulder into her right forearm; rain ripples outward from both boots.
1:30-2:50: Mature stylized insert only. Close-up of Fire's face, shoulder, and charged right fist. She reads as a dangerous young adult, not a child: almond eyes, defined nose, sharper jaw, confident glare. Green watermelon energy compresses around her fist with seed-shaped vapor flecks.
2:50-3:40: Return to anime wide rooftop. Fire snaps her right arm forward from right to left. A compressed green wave/whip skims across the wet roof, throwing white rain spray and green mist.
3:40-4:60: Impact. The green super slams into Blue's cyan guard at center-left. Cyan shield cracks outward, scarf whips left, knees buckle, puddles explode backward.
4:60-5:70: Launch. Blue is thrown left/back toward the AC units, skidding through puddles with a bright cyan spray trail. Fire remains planted on the right; the green wave stretches thin behind him.
5:70-6:00: End state. Blue lands/slides near the far-left AC zone, still in frame. Fire stays braced on the right, green energy fading into rain. Same rooftop geography, ready for the next cut.

Sound: rain hiss, boot plant splash, green energy coil, charged pulse, wave snap, cyan shield crack, wet skid. No background music. No BGM.

Hard locks: preserve anime Fire; mature realism only for insert; no child face; no round/moe proportions; Fire stays right; Blue launches left/back; same rooftop; no weapons except energy power; no extra characters; no speech bubbles; no live action.

Checklist

Checklist: PASS
1. Seed mapping: @Image1 exact start frame; @Image2 mature realism style only; @Image3 motion/vector only.
2. Preserve/change: Fire anime form preserved; only mature close-up insert corrected away from juvenile.
3. One hero action: Fire charges/releases green super; Blue blocks then launches left/back.
4. Camera: same side-view wide → insert → same wide; no orbit, no side swap, no new location.
5. Physics: boot plants, clockwise coil, right-to-left wave, cyan shield cracks, rain spray, puddle skid, final positions locked.
6. Bans: no child/moe face, no redoing anime Fire, no monster, no live action, no extra weapons/characters/text.
7. Length/detail: prompt under 3500 chars; dense 0.5–1s beats; no BGM.